ARSuL – Augmented Reality basierte Unterstützung für das Lernen im Sanitär-Heizung-Klima-Handwerk


The ever-shorter innovation and product cycles in the craft industry require a continuous training and flexibility of the employees which, however, is not always possible. Due to the increasing shortage of young talent, some sectors are already integrating less skilled employees into strong technically oriented working processes. Thus, there is the need for a system that accompanies the employees without costly qualifications and that provides them the required skills.

Aims & Methods

Our goal is to develop a tailored qualification and to support the employees in their working context. The support is realized by the complex integration of sensors, intuitive human-technology interfaces, and a learning management system. For this purpose, available learning media are united in an innovative system. This learning system should be available on computers and mobile devices (e.g., smartphones, tablet PCs, and smart glasses). The content is provided for all employees, considering their previous knowledge and their individual tasks. The system follows the approach of integrated learning.

Innovation and Perspectives

The project focuses on the motto of lifelong learning, which is realized by the practical combination of innovative learning concepts, applying technological aids that increase the extra occupational learning success and weakening classical structures between teacher and apprentice. Elderly or less physical reliable experts thus remain in the crafts businesses and are a good assistance in the field of education and training.


Prof. Dr. Frank Schulte - Turning virtual experiences into real know how – Learning in VR/AR/MR from a competency perspective (Invited Talks 2018 | Soest)

Academic Papers

2018 | AR and VR Meet Boiler Suits: Deriving Design Elements for AR / VR Trainings in the HVAC Industry

This paper was presented on the conference “EdMedia + Innovate Learning 2018” in Amsterdam.


In the past few years, Virtual and Augmented Reality developed into a major technology trend that seems promising also for (further) education. New opportunities arise and need systematic evaluation. The research project ARSuL focuses on AR / VR based support
functions and learning offers for HVAC (Heating, Ventilation and Air Conditioning) craftsmen. In this paper, we derive user-specific design elements for AR / VR trainings for this special target group from a comprehensive requirements analysis. Further, we outline a first AR / VR learning scenario that we substantiate using a combination of knowledge and cognitive process dimensions and learning scenarios for virtual / augmented worlds.

AR and VR Meet Boiler Suits: Deriving Design Elements for AR / VR Trainings in the HVAC Industry

Jennifer Beckmann
Fachhochschule Südwestfalen

Katharina Menke
Fachhochschule Südwestfalen

Peter Weber
Fachhochschule Südwestfalen